Slot: WAIST AC: 6 WT: 3.0 Size: MEDIUM Slot: WAIST Slot: HEAD You can save them in case a quest is discovered or destroy them. Class: ALL except NEC WIZ MAG ENC Slot: NECK WIS: +7 INT: +7 A druid is part of the "Priest" line of classes. Class: ALL Class: ALL lots of classes get cancel magic. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Regrowth of the Grove (Any Slot/Can Equip, Casting Time: 9.0) At level 39, you really come into your own, as you get your first "pack" spells. Class: CLR DRU SHM Race: ALL, MAGIC ITEM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Effect: Truesight (Worn, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM NO DROP The Spells must be of a level for which you have Spell Slots. I don't know if we are casters with good ATK and AC or casting tanks with low AC and poor attack, and no disciplines. Slot: SECONDARY WT: 0.0 Size: TINY Effect: Spirit of Wolf (Any Slot/Can Equip, Casting Time: 5.5) STR: +9 STA: +9 WIS: +13 HP: +35 WT: 1.0 Size: SMALL WT: 0.3 Size: SMALL STA: +12 WIS: +4 Can charm. Decrease Fire Resist by 10, Increase Max Hitpoints by 54 (L14) to 105 (L65) WT: 0.1 Size: TINY Effect: Superior Camouflage (Must Equip, Casting Time: 10.0) at Level 45 Q: What am I? Class: DRU Race: ALL, MAGIC ITEM NO DROP Slot: FACE Class: CLR DRU SHM NEC WIZ MAG ENC WIS: +6 HP: +10 Race: ALL, MAGIC ITEM LORE ITEM AC: 8 SV MAGIC: +10 Slot: RANGE SECONDARY SV FIRE: +5 SV MAGIC: +5 Spell Level AC ATK Comment Ro's Illumination 62 -15 WT: 3.0 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM AC: 7 AC: 20 All Wood Elf druids must worship Tunare, while all Halflings must worship Karana. Skill: 2H Blunt Atk Delay: 33 AC: 10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: CHEST Skill: 1H Slashing Atk Delay: 30 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Their most unusual ability is to track unseen NPCs, for which they can be used as "pullers" in outdoor zones. with the addition of Circle of the Combines, (Dreadlands) at 34, and Wind of the North(Skyfire Mountains) at 39, along with Wind of the South(Emerald Jungle), also at 39. Slot: LEGS STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 WT: 1.2 Size: SMALL STR: +3 WIS: +5 Class: ALL WIS: +3 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: DRU Slot: SECONDARY STR: +3 WIS: +3 AC: 5 AC: 10 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: EAR The issue for Druids at that point is that without being an effective healer they cannot compare to Shamans in terms of buffs for a group; Shamans can cast SoW, Regen, and STR just like the Druid can, but also have the big benefit of slowing spells and also the very important haste spells … DEX: +6 WIS: +9 AGI: +6 MANA: +80 Q: What is better for my level, + Mana or + Wisdom? Race: ALL, Slot: EAR STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 AC: 4 AC: 4 Class: ALL Enchanter: One of the best soloing classes in the game. Increase HP when cast by 54 (L14) to 105 (L65), TEMPORARY They aren't strong stat wise and are probably the weakest race overall in the druid class. WIS: +3 The druid is an excellent class for players who enjoy a variety of play styles and options. WT: 0.3 Size: SMALL Druids have 3 choices of Specialization: Conjuration, Alteration and Evocation. Slot: SHOULDERS STR: +3 WIS: +3 HP: +10 STA: +2 WIS: +8 SV FIRE: +2 SV MAGIC: +3 SV POISON: +2 Class: ALL Class: ALL HP: +100 MANA: +100 AC: 30 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Lumber tycoon 2 spawn wood script. A: Basically, using the above math as a basis, below lvl 25 +Mana will give you stronger returns and have the benefit of being less expensive generally. Slot: RANGE Race: ALL, Slot: HEAD SV FIRE: +10 SV COLD: +5 Class: ALL AC: 6 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 WT: 0.4 Size: SMALL HP: +35 MANA: +50 Has a ton of utility. Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 4.0 Size: LARGE Class: DRU AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL SV FIRE: +30 SV DISEASE: -5 SV COLD: -5 SV MAGIC: -5 SV POISON: -5 (It is a good guard pet in low level zones while afk) The above stats were collected from a live server and may be inaccurate if there were ever any updates pertaining to this pet. WT: 0.1 Size: SMALL Class: DRU Slot: ARMS Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP AC: 15 Class: ALL Class: DRU WT: 1.5 Size: SMALL AC: 2 AC: 4 Skill: 2H Blunt Atk Delay: 20 AC: 6 Slot: WRIST Effect: Truesight (Worn) STR: +10 MANA: +35 WT: 0.1 Size: TINY WT: 0.5 Size: TINY SV DISEASE: +5 SV COLD: +5 SV MAGIC: +7 WIS: +3 INT: +3 Effect: Skin Like Diamond (Must Equip, Casting Time: 12.0) at Level 45 Class: ALL SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20 Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM AC: 6 Slot: HEAD SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 Class specific gear suggestions are cross listed on the Gear Reference page. Evocation is good for both grouping (as DPS) and soloing druids. WT: 0.0 Size: TINY Class: ALL except SHD MNK SHM NEC Class: DRU Class: CLR DRU MNK SHM Enchanter is the first entry in the Enchanter Trilogy, a series set in the Zork universe, except casting you as a magic user than a clueless adventurer. Class: ALL AC: 7 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 All numbers based on a level 100 caster. WT: 1.0 Size: SMALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: DRU Race: ALL, MAGIC ITEM Charges: 5 Class: CLR DRU SHM WT: 2.0 Size: TINY WT: 1.0 Size: TINY WT: 9.0 Size: MEDIUM That was always the big level for me as I could kite mobs solo a lot more effectively in the outdoors. Q: What should I use at lower levels for a weapon? WIS: +2 INT: +2 HP: +30 MANA: +30 AC: 4 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM STA: +5 WIS: +9 AGI: +6 HP: +20 MANA: +90 WT: 2.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Q: Where are the druid guild halls located? Slot: FINGER Class: DRU AC: 11 Effect: Arch Shielding (Any Slot, Casting Time: 0.1) at Level 50 WT: 2.5 Size: SMALL AC: 10 WT: 4.5 Size: SMALL WIS: +4 AGI: +8 MANA: +5 WT: 1.5 Size: SMALL WT: 0.1 Size: TINY WT: 7.5 Size: LARGE Alteration is the basis of a druid's teleports, roots, certain buffs (SoW, strength), as well as their charms, heals and regeneration spells. AC: 5 AC: 2 Halflings are the most popular druid race. This means that when you are level 10 you get 2.1 MpW and it continues on in a similar pattern for Wisdom totals of 200 or less: 4.2 MpW @ lvl 20, 6.3 MpW @ lvl 30, 8.4 MpW @ lvl 40, 10.5 MpW @ lvl 50, 12.6 MpW @ lvl 60. Slot: ARMS Slot: HEAD Class: ALL except MNK NEC WIZ MAG ENC AC: 9 STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 SV DISEASE: +15 SV MAGIC: +15 SV POISON: +15 Race: ALL, MAGIC ITEM LORE ITEM And it's got no recast of 18, but only 2 seconds. They get infravision, and also a native ability to forage. Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Here are our suggested allocations of your bonus points at creation: Also you can spent those 5 points into STR if you wish to carry more loot, but in general Stamina = More hitpoints, important for low lvls (Where druids do melee decently). AC: 32 I have all of the spells a level 14 druid can have. Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. Race: ALL, MAGIC ITEM It is later raised to 125 months after Velious release. AC: 9 Class: DRU Class: CLR DRU BRD SHM NEC WIZ MAG ENC Slot: FEET Race: ALL, MAGIC ITEM AC: 3 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 STA: +5 CHA: -25 WIS: +5 INT: +5 HP: +50 MANA: +100 Slot: CHEST 300: Evocation: Single Slot: BACK Race: ALL, MAGIC ITEM Slot: HANDS WT: 0.1 Size: TINY AC: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 6.0 Size: SMALL Class: ALL Race: ALL, MAGIC ITEM NO DROP Class: ALL AC: 4 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP STA: +5 CHA: -5 WIS: +9 AGI: +9 MANA: +5 HP: +30 MANA: +30 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Halflings consume more food and drink, but that's less of an issue for druids thanks to forage. Does this mean druids are not wanted in high level dungeon groups? STR: +10 STA: +15 HP: +100 MANA: +100 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM [1] [2]. Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM This spell can be turned-in in exchange for other spells via the quests Shaman Spells (Good) and Shaman Spells (Evil). AC: 35 AC: 15 AC: 5 Effect: Drones of Doom (Must Equip, Casting Time: 8.0) at Level 45 WT: 1.0 Size: MEDIUM Class: ALL 1HS, 1HB or 2HB? For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level Spell Slots. A: Druids learn the meditate skill at level 8, along with all the other priest classes. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 Slot: WAIST STA: +3 WIS: +5 WT: 5.5 Size: SMALL AC: 4 lots of druids and enough wizards to port 24/7,. Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) WIS: +7 HP: +35 MANA: +35 WT: 0.8 Size: SMALL SV COLD: +10 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL WT: 1.5 Size: SMALL SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 STR: +10 STA: +10 HP: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +10 WIS: +15 HP: +75 MANA: +75 A: Druids begin the game with a club and two spells; Skin like Wood and Minor Healing. This of course continues until lvl 60, but anything with +Mana in an empty/non-magic equipped slot is definitely a gain. Wood Elves are one of the two best races for druids. WT: 4.0 Size: SMALL Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM SV POISON: +3 Race: ALL, MAGIC ITEM LORE ITEM Slot: SECONDARY AC: 17 Slot: WAIST AC: 30 Race: ALL, MAGIC ITEM NO DROP They also have the added bonus of hairy feet. WT: 1.0 Size: TINY Firiona Vie: Frist Furtun ( -3350, -3050 ) . Slot: NECK AC: 1 SV FIRE: +15 A: The Self-Only teleport spells, or "rings", Are first gained at level 19. AC: 4 Race: ALL except DWF HFL GNM, MAGIC ITEM LORE ITEM This pet is not very useful as a standard pet. Slot: HANDS WIS: +4 HP: +15 STR: +10 WIS: +13 INT: +13 MANA: +25 Slot: SHOULDERS Shaman: Very good leveling class but very gear / plat dependent. AC: 2 Race: ALL, Slot: NECK WT: 0.5 Size: SMALL Increase Hitpoints by 3 per tick (L9) to 5 per tick (L16) STR: +2 WIS: +6 MANA: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 That means you don't get some of your best spells like Spirit of the Wolf and Stinging Swarm at level 14. Download as PDF File ( at the same time Wiki markup help, Install P99 ] Druid/Spells are... Exp bonus below you will find a lot more effectively in the.... How much mana Wisdom gives me deciding on a specialization, you really into! Self only ports to: Steamfont Mountains, the Feerrott, South Ro Desert as PDF File ( religion not! 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